Otto_Totenkopf |
Gefreiter | Otto CHAMPS D HONNEUR Gewehr41


Inscrit le: 21 Mai 2006 Messages: 2553 Localisation: L'objectif est en avant! Let's Roll
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Posté le: 25 Fév 2009 13:12
Sujet du message: TF2 - Update du scout
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Aussi voici la liste des autres rajouts:
New features:
* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements.
* Added crit boosted on/off sound effects.
* Added new sounds for upgraded teleporters.
* Added new sound for a fully charged medic dying.
* Add bonus points section to scores.
* Scouts earn a bonus point for killing Medics who are actively healing a target.
* Added several new speech concepts, mostly hooked up to new Scout lines.
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog.
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode.
* Removed 2x item respawn times in arena.
* Changed backstab handling to fix facestabs.
* Spies disguised as enemy team can now see player IDs for enemies.
New maps:
* Added community maps: cp_egypt, arena_watchtower, and cp_junction.
* Updated cp_fastlane with Arttu's new version.
Mapmaker requests:
* Added new input for forward speed modifier to FuncTrainTrain.
* Added TeleportToPathTrack input to func_tracktrain.
Bugfixes:
* Fixed a bug where players would sometimes gib from non-gib damage kills.
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins.
* Fixed obscure bug where spectators were able to carry the flag.
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