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ArmA II - Invasion 1944 v2.6 (CO) released
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Babinski

Obergefreiter | Babinski
Militarisches Landkrankenhaus
Mg42





Inscrit le: 25 Avr 2006
Messages: 3015
Localisation: Neufchâteau
Posté le: 21 Mar 2012 21:44 MessageSujet du message: Répondre en citant  

J'ai testé hier, mais j'ai eu droit a un bug (normal pour moi M. Green )
_________________
Le principal, c'est d'y croire!!!!
C'est parce que la vitesse de la lumière est supérieure à celle du son que certains ont l'air brillant avant d'avoir l'air con.
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ST@52

Unteroffizier | Staline
Grenadiere I
Mp40




Inscrit le: 06 Jan 2004
Messages: 3111
Localisation: saint dizier 52 (HTe marne)
Posté le: 15 Avr 2013 11:08 MessageSujet du message: Répondre en citant  






http://www.armaholic.com/page.php?id=20199





Pac sent us a small version 2.666 hotfix with the following fix:

Fixed: Armor module debugging visible

We have merged both the hotfix v2.666 and the patch v2.66.
If you already downloaded the version 2.66 patch you can just download the small hotfix and follow the installation instructions.


*****

Pac from the Invasion 1944 project sent us patch version 2.66 for Invasion 1944 - D-Day.

Quote Pac :
Version 2.66 has been released and is now available for download through Armaholic, ModDB, Play withSix, and Six-Updater.

Changelog:
New: Parachute module for automated removal
New: 2D/3D scope switching for all 3D scope enabled rifles
New: SdKfz 124 Wespe added to GE Heer - Armor
New: Tiger textures
New: Bunker + Trench objects on Omaha_v2
New: Omaha_v2 Updated with WN stations and more roads
New: Construction system overhauled
New: Construction engineer value added
New: MG42 Bipod for tobruk bunkers added
New: German General added to GE Heer faction
New: Pak40 Pintle Casemate static added
New: New rounds for Sherman and M1 AT guns
New: ANTI-TURNOVER TANK v1.0, By Miguel Rodriguez added to Armor Module
New: Hull turn towards enemy script for Arma 2 by schaefsky added to Armor Module
Fixed: Various animation source missing errors
Fixed: Transparent helmets + gear
Fixed: Panther hull turning transparent in smoke
Fixed: Sherman Firefly turned out rotation
Fixed: Churchill fire geometry
Fixed: Mines not damaging armored vehicles
Fixed: Tank max speeds
Fixed: Tanks damage reverting to full when hit
Fixed: Mortar roadway area reduced
Fixed: Parachute far LOD color
Fixed: Static objects (bunkers, foxholes, trenches) improved geometry + pathways
Fixed: AI base skill levels improved
Fixed: Many classnames corrected/added for map objects
Fixed: Many tank geometry's fixed
Fixed: Belgian Gates no longer produce house rubble when destroyed
MP Missions:
- New:I44_COOP_Easy_Red_1-64_v2-66.I44_Omaha_v2 - Brand new 64 player Co-op, players are tasked with capturing and clearing the WN stations along Easy Red Beach on D-Day. Should see much better performance than previous D-Day missions!
All Battlegrounds C&H updated to v2.66 with the following changes:
- TPW Suppression updated to latest release
- Teleport to squad leader available from ALL flags
- Construction added, assault and engineer classes have shovels which can be used for building defensive objects, only engineers can build sandbags and hedgehogs
- Rebalanced vehicle selection on all maps
- Removed crew check due to performance issues, vehicle spawn locations adjusted
- Markers should now only appear on Recruit/Regular difficulty modes
- Diary updated with accurate information and tips on gameplay
- Weapon loadouts overhauled for better balance and mix of equipment
- Lots of performance improvements for scripts should see much better server FPS

Note:
Two versions of the 100 player C&H Omaha Invasion mission included, v2.66a with landing sequence, and v2.66b with Rangers starting on the beach. Version 2.66a is the intended version, but in case landing sequence degrades performance v2.66b has been included.

Warning:
Older missions set on Omaha beach may not function correctly/at all with the updated map, use old missions at your own risk!
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