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Posté le: 03 Nov 2004 0:33
Sujet du message: worldspawn
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voila en attendant de presenter ma map en version finale j'aimerais ameliorer le worldspawn comme me la suggéré teuh mais comme je ne connais pas la signification precise de chaque clé et quels sont les valeurs a mettre selon ce que l'on souhaite obtenir je me demandais si vous aviez pas un pit tuto sur le worlspawn (mais pas simplement un truc qui donnent les worldspawns des maps officels ca g deja)
voilou  _________________
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scruff |
Inscrit le: 28 Mar 2004 Messages: 189 Localisation: Lyon
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Posté le: 03 Nov 2004 2:30
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Worldspawn Key Values
_color
This is a key value for the worldspawn which sets the ambient color. Values are RGB and scale is 0 to 1.
ambient
This is a key value for the worldspawn which sets ambient light level. 0 is no ambient, 1 would be fullbright ambient. (0.1 - 0.3 recommended)
diffusefraction
Percentage (0 to 1) of the total sunlight which is diffuse vs direct. (0.3 - 0.7 recommended)
suncolor
same as _color but for the direct sunlight
sundiffusecolor
same as _color for the diffuse sunlight
sundirection
yaw pitch roll. -30 160 0 would mean the sun is 30 degrees below the horizon and coming from the upper left in the 2D view in the editor (more left than upper). Apply these values to a node and observe where the arrow points. The arrow points at the sun.
sunlight
total brightness of the direct sun and the diffusesun and the ambient combined. IE increasing value of the diffusesun or the ambient will not increase the total brightness, only the amount of the total which is diffuse or ambient. The scale is 0 to 2 with 0 being total darkness and 1 being surfaces directly hit are fullbright. values above 1 increase the number of surfaces which will be fullbright. IW uses about .7 for night time and 1.3 to 2 for daytime.
Je sais pas si ca peut t'aidez; moi bon moi aussi j'y connais rien! _________________
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Posté le: 03 Nov 2004 13:16
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merki c deja ca  _________________
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scruff |
Inscrit le: 28 Mar 2004 Messages: 189 Localisation: Lyon
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Posté le: 03 Nov 2004 16:01
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dans ta map essaye en mettant dans diffusefraction 0.4 ou 0.3. Je trouve que ca rend bien. _________________
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Posté le: 04 Nov 2004 14:36
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sisi je les ai lu
ptet ke je suis aveugle ! (ou alors que c'est une version trop ancienne) _________________
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