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Patch #1 pour FoW

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Therez

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Inscrit le: 28 Mar 2004
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Posté le: 30 Sep 2006 19:59 MessageSujet du message: Patch #1 pour FoW Répondre en citant  

Faces of War: Patch #1

Common

* profiles & screenshots will be placed into folder /my games/faces of war/
* now profile can be deleted from game
* some localization issues fixes
* several game crashes fixed
* many missions bugs fixed

Interface (single & multiplayer)

* minimap zoom-in and zoom-out
* big map (key M)
* fixed single unit selection when pause is turned on
* unmanned vehicles are shown in squad panel
* guns will have diffrent icon in squad panel
* ability to assign keys 1..9 to single units
* alternative unit selection system (available via game options)
* marked tabs in interface
* fixed: camera not following unit in direct control after save/load
* can move camera with keyboard in pause
* components that can't be repaired are marked with black color
* fixed soldiers talks on grenade throwing

Interface (multiplayer)

* host name and player name are separated
* ping now shown on all clients in game and in session
* ping on all open games in lobby
* ability to change game type and map in session
* option to turn flora respawn off
* displays client disconnection reason
* message "player xxx is gone" is turned off
* statistics sorting
* statistics in cooperative for all players
* displays client's PC performance in session and in game
* ability to change password in session
* * ability to set up "Message of The Day" by host - this message will be displayed to client on join
* * chat enchancement
* * colored messages depending on sender
* * private messages
* * copy to clipboard

Graphics

* reworked fog of war
* unlocked camera
* fixed "unable to run game" issue on some Radeons
* realistic reflections on water
* game allowed to run (after user request) if not enough video memory available

Game (single & multiplayer)

* - grenade movement trail
* no ricochet for bazooka and howitzer shells
* lowered howitzer's accuracy
* lowered restitution for grenades
* sapper clear mines upon detection
* fixed fast destruction of buildings by AP shells and bazooka
* don't stand up on order "attack", if soldier can shoot from current position
* now squad follows closer to commander
* fixed installation of AT hedgehogs and dynamite
* other soldiers don't prevent coming to items or boxes
* fixed path planning for cars and cannons
* tank slowing down while crushing buildings
* soldier will not throw grenades, if he can shoot enemy or enemy is too close
* don't shoot enemy soldiers with bazooka
* fixed aiming of stationary artillery and self-propelled artillery
* no more standing corpses in water after save/load

Game (multiplayer)

* improved scoring system
* ability to set up limit on resources in game (like in Soldiers)
* new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
* more fragile tracks on tanks
* turret and engine repair is allowed
* new marking for flag zone
* in "Frontline" mode mines are deleted only in flag zone
* improved balance for "squads only" for all multiplayer modes
* new command "abandon vehicle" (Key L)
* better component-wise tank destruction in multiplayer

Multiplayer (technology)

* improved internet connection stability
* improved lag for fast PCs in game
* connection by IP is working now
* more options open for modding in multiplayer modes
* * UPnP support for PCs behind the NAT
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